using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HappyFrogXna;
using HappyFrogXna.Roles;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using HappyFrogXna.Scene;

namespace HappyFrogXna.Level
{
    interface ILevel
    {
        IScene Scene { get; }

        void ResetFrogPositong(List<Entity> frogs);
        void EnterLevel(out EntityAssemble entities);
        void LeaveLevel(EntityAssemble entities);
    }
}
